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Interface Cultures Artistic Aspects of Interaction

From media art archeology to contemporary interaction design - the term interface culture is based on a vivid and ongoing discourse in the fields of interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions and the cultural discourse surrounding them.
This book's aim is to give an overview of the current state of interactive art and interface technology as well as an outlook on new forms of hybridization in art, media, scientific research and every-day media applications.

Christa Sommerer and Laurent Mignonneau are professors and heads of the master and doctoral study course "Interface Cultures" at the University of Art and Industrial Design in Linz. They rank among the most influential media artists creating pioneering interactive art works.

Dorothée King teaches and works on her doctorate at the Interface Cultures study program. Her main research field is "emotionality" in interactive arts. Content:
Introduction by CHRISTA SOMMERER, LAURENT MIGNONNEAU

Chapter 1: INFORMATION DESIGN AND SOCIAL MEDIA
User Experience and Model-based Development of Interactive Artifacts by
CHRIS STARY
Comment Flow: Visualizing Communication Along Network Paths by DIETMAR
OFFENHUBER, JUDITH DONATH (MIT MEDIA LAB)
Mobile Interaction by JÜRGEN SCHEIBLE
Let us do what we do best! But how can we produce Knowledge by
designing Interfaces? By STEFANO M. VANNOTTI
Software Agents by GEORG WEICHHART
Software as Cultureware –Shaping the Vectors of Pervasive Mediacultures
by GEORG RUSSEGGER

Chapter 2: BIOLOGICALLY INSPIRED INTERFACES
Nano Vibrational Interfaces by PAUL THOMAS
Packaging Material and Glue for High-Tech by INGRID GRAZ
Evolutionary Algorithms in Support of Creative Architectural Designing
by TOMOR ELEZKURTAJ
Designing our Extended Body by MIKA SATOMI, SABINE SEYMOUR
Acar2: The Sequel by MISCHA SCHAUB

Chapter 3: CULTURAL ASPECTS AND AESTHETICS OF INTERACTIVITY
Tactile Temptations: About Contemporary Art, Exhibitions, and Tactility
by ERKKI HUHTAMO
»Not Just Art« – From Media Art to Artware by CHRISTIANE PAUL
Opus Ludens – Towards an Aesthetics of Interactivity by KATJA KWASTEK
Research of the Motifs in Interactive Media Art concerning the Visual
Aspect by PENESTA DIKA
Decoding Gaze in Immersive and Interactive Media Arts by DOROTHÉE KING
Why Do We Need New Interfaces to Understand Cities Better? By MAHIR M. YAVUZ
Working On and With Eigensinn –A Neglected Concept and its Impact on
Media, Art and Art Education by GIACO SCHIESSER
Cultural Parasitology – Art in its Sociopolitical Complexity by HIROSHI
YOSHIOKA

Chapter 4: STAGE-BASED AND AUDIOVISUAL INTERACTION
Blurring the Boundaries – Interactions between Choreography, Dance
and New Media Technologies by SCOTT DELAHUNTA
Body, Space, Movement and Interactive Technologies in the
Performance-Installation Passage by MARTIN KUSCH
Virtuoso Audiovisual Real-Time Performance by ANDREAS WEIXLER, SE-LIEN
CHUANG
Interactivity in Stage Performances by KLAUS OBERMAIER
Musical Interfaces for Beginners by WOLFGANG KOPPER, OLIVER WITTCHOW

Chapter 5: INTERACTIVE ART PRACTICE
Four Media Archaeological Artworks by GEBHARD SENGMÜLLER
It would have been Fantastic – Between Perfection and Failure by ULF
LANGHEINRICH
Everything is so Analog out There by STATION ROSE (ELISA ROSE, GARY DANNER)
Multiple Media – Internet (Driven) Works by URSULA ENDLICHER
Childhood Memories and Interactive Fairytales by KEIKO TAKAHASHI
Evolving the Emergent Content Workshop by KIM CASCONE
Blindspot by PAULO PEREIRA, HERWIG TURK
Virtual Knowledge Spaces in the Art Context by SYLVIA ECKERMANN Taschenbuch: 348 Seiten, kart., zahlr. Abb.
Erschienen:
August 2008
Sprache:
Englisch
Preis:
34,80 Euro
ISBN: 978-3-89942-884-1

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