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PINS

Travis Kirton
Game in public spaces, 2008
Interface Cultures

*PINS* is a strategy game for two or more people that was developed as a means to explore the possibilities and challenges of design for multi-touch/tangible gaming surfaces. Drawing inspiration from classical games such as Chess and Go, it seeks to break away from the traditional single-movement, turn-based style and static-grid playing areas. Computer vision creates an opportunity for the redesign of traditional games as it allows for real-time play where players can focus less on the mechanics of position and rules (now managed by the computer) and more on the fluidity of movement and reaction between opponents. *PINS* uses the reacTIVision platform as an environment for *play* achievable only on intelligent and reactive surfaces, and is a first experiment into the idea of Surface Gaming.